Updated mod 0.3.1 available at withSIX. You cannot just go take work and edit it and reupload without permission. Bullet impacts on the ground are working for me. Since I'm away from my computer I would really love if someone uploaded a video from the latest update. Edited June 14, 2015 by Opticalsnare updated to phoenix 2 I found that the smoke from smoke grenades completely engulf you. The mod is awesome! Last edited by *URC* 2023 ; May 8 @ 6:11am #3 Anytature May 17 @ 8:11pm Just use Blastcore murr edition withthe og blastcore on workshop, it's better. Blastcore: Tracers. It really goes against the community spirit - and likely the spirit of the original author's permission. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. And even if you had to physically print the code out to paper and fax it to the requesting party, you MUST make it available. As this is a unpacked mod, all scripts are used with a relative path to the ARMA 3 root folder, so changing name or location of the folder will not make the MOD work.----- Post added at 17:37 ----- Previous post was at 17:35 ----- Copy and paste the folder into the "userconfig" folder in the main A3 directory and then run it again. Modders say it time and time again, we do it for fun not for money. That's why you should always, always try to follow them as best you can. Opticalsnare, December 20, 2013 in ARMA 3 - ADDONS & MODS: COMPLETE, Also make sure you have set the particles to high in the options menu. By Smoke could use improvements, but it's really nice. Opticalsnare, you are free to take any of the many fixes from the community version and implement it into yours. By When I enable Vsync this disappears but Vsync really sucks frames so I have it disableled most of the time. With this mod it is possible to improve the graphics of the game, far beyond the default maximum settings in the game menu. Blastcore Phoenix is updated by som mod makers. thank you for all the effort you put into it! His post is removed on /r/armadev. Here's how restaurants were ranked by Yelp users. /\ might know whats its caused i think it might be the light intensity set too high, might be causing the black squares that appears. Obviously the terrain can dictate how long the cloud lasts, but I feel like they're just a bit short. WebBlastcore phoenix v1.2 little showThanks to Opticalsnare for his amazing work Thanks LJ, coming from a sound designer myself i think you have done a fantastic job with the sounds in the game, its really impressive the amount of work that you have done and i know how much hard work is hard work in this game. Valve Corporation. Wrong, gamefront was already $ucking broken , they blocked half the worlds population : What astonishes me is that people don't know this and still upload to this idiotic site, please upload to zippyshare or something for all the people living in those countries! OS, thank you for the quick update. As for us, we will continue maintaining said github repository and continue providing fixing and improving one of the most visually stunning arma effect mods out there. If the amount of amount of smoke we see isn't the same as what everyone sees - so many complications are created. Is it possible this mod conflicts with TMR? This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. in developing : Effects: Arty82mm Arty155mm ArtyCanFired ArtySmokShell BombClust BombGBU12 CannonFired GrenadeSmoke HitEffects LauncherExp LauncherSmo MisRocSmo noone will join my server WITHOUT Blastcore running . simple. It's not perfect, but I'm excited to see where this is going. It was the same reason why I never used Blastcore in Arma 2. Wonder what will happen when CPU's are replaced by GPU's.. Lads, please stay on topic. Intel i7 4790k @ 4.4GHz (w/ Corsair H100i liquid cooler), Corsair Vengeance Pro 16GB DDR3 @ 1866MHz. It's a cool effect. Powered by Invision Community. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. All trademarks are property of their respective owners in the US and other countries. Web10 min Work Video.Sandbox Showcase of the Blastcore: Phoenix 2 Mod for Arma 3 Blastcore: Phoenix 2 Mod: http://www.armaholic.com/page.php?id=23899 Blastcore Tracers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. WebThe beard mod is amazing!Link: http://www.armaholic.com/page.php?id=25412Husky: https://www.youtube.com/channel/UCXaqErrwiweEry6V-xTn6WA Blastcore Visuals Blastcore Phoenix. When vehicles explode we see a bright yellow explosion. cant wait well done well done xxxxxx. As for Arma 3 mainly using 1 core all you need to do is either check yourself or take a look at one of the many threads here on steam or on BIS own forum detailing it. So I guess you were right? If the user has selected 4 cores and enables -ht he has only using 4 cores for the game. OS you have done a splendid job once again. A couple of things I noticed OS, it downloaded clean, so no errors in that department. I do miss blastcoreand JSRSand blood mist. Small arms - I am getting the effect from small arms impact on the ground but it looks like a double effect? http://www.peacebus.com/CyanideWatch/070322FlareGraemeCrossing.jpg. edit2: My traditional "cool guys dont look at explosions" pic, Opps. be mental if the mod did look like this on the old arma 1 lol. Later on il revert back to the normal version of A3 to see if the bullet impacts are caused by having the dev build and anything else which may be causing some issues. Its great to see talented mod-makers pulling off amazing missions, add-ons and mods as free content, but if we manage to find some incentive for the best mod-makers to develop more content, I think we can raise the bar even higher. Thank you for stopping by and have a great day! This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. To those that can't download: Try using a different browser, I did this and while it did not work for me, it may work for you. So unless someone has it already, and are willing to re-upload it to Workshop. Only beautiful BLAST !!! The mod WILL get updated when OS is ready. I find it hard to believe that a community-friendly contributor such as maddmatt would say : you can use my code, lock it down, and not let anyone access the derivative work/. For more information, please see our Smoke - Whilst it looks fancy, there is way too much smoke for each smoke grenade there is it possible to tone down the quantity? These modules bring the night sky to life with shooting stars, satellites, UFOs and other effects. If you have a related Youtube channel, enter the URL. I'm very much liking the explosion effects so far and I'm pleased it has been released just in time for Christmans :), - AA Tank: shoots 2 rounds and it trow 6 shells out, - MLRS: The missile tail smoke should end very early, mostly at the highest point of the fligt path (and light during night), - Smoke Screen: is to small and to short, cant effectly hide you. This Arma 3 Unit is closed and we are currently not accepting applications to join. and our 3. I understand that editing mods without a permission is a FORUM rule to prevent people from stealing other peoples work without proper credit and then brushing it off as their own; but this is the completely opposite situation. It would be good to see artillery smoke volume a bit more than vanilla though! Thank you. 3 Commando Brigade is primarily a military realism unit currently based in ArmA 3. Good stuff mate - enjoy your (well earned) Christmas! Blastcore Edited (Standalone): https://steamcommunity.com/sharedfiles/filedetails/?id=767380317. It would be nice if the embers had different shades of orange, but that might not be possible. Powered by Invision Community. ---------- Post added at 03:35 PM ---------- Previous post was at 03:29 PM ----------. * Blastcore (updated June 14, 2015) - Smoke & orange embers appear to be the same to me. Read Bergen: June 19 by Wainscot Media on Issuu and browse thousands of other publications on our platform. in developing : Effects: Arty82mm Arty155mm ArtyCanFired ArtySmokShell hmmm, i have some .rpt errors with the new blastcore. That's my concern. ** Ammo trucksWow. for posting most anticipated mod of today in the ArmA 1 section! * Blastcore (non updated) - The initial explosion has brown & grey dirt and rock thrown around. ADSG Joint Rails. The effect is great, but sometimes there is a really rough transition where all the particles abruptly disappear. in any way, then you MUST make the source code of YOUR WORK available for the public and allow people to create derivative works. :eek: So, that's what Hjohnson keeps bragging about, that's not impressive. It looks very nice for screenshots though. This video is created using games from Bohemia Interactive. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Just use Blastcore murr edition withthe og blastcore on workshop, it's better. This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. OS will need to let us know if the smoke blocks AI sight. This guy posted your work and claims that it's "open-source" now. Minimal on effects, being it's an explosion, very small, but. Donate. Scan this QR code to download the app now. Just tested in the Buzzard as well, no flares appear. Here's a comparison of the smoke by the way: Vanilla smoke. ARMA 3 - MAIN ; ARMA 3 - ADDONS & MODS: COMPLETE ; Blastcore: Phoenix 2 Sign in to follow this . Those that don't have Blastcore see normal amounts of smoke, making it easy for them to spot us, whereas we think we're completely concealed. All trademarks are property of their respective owners in the US and other countries. To those who have tried the new release already, is it polished enough to replace the previous version and not look back? Why would i. I will just continue to use this mod and get actual updates from other sources. Effects are looking good, it seems as though people do seem to like the massive volume of smoke from smoke grenades so your previous post about disabling smoke might be a good way to please both parties. What you shouldn't do is break them knowingly, just because you feel like something one person has released isn't right. Webmods:http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1http://forums.bistudio.com/showthread.php?187317-JSRS3-DragonFyre-RC-Release Looks sick man. Maybe you've seen it, it is made by Peral. https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQpC5J_iSWoBkRm_xz2UpaJ4c_trGDO3XKnfBBRpK9v3qYAfAhZ, https://en.wikipedia.org/wiki/Midnight_sun. Some of those fixes is the removal of the piss yellow explosions, giant firefly sparks, functioning smoke grenades, and fixed 25mm/30mm classnames, staying brass among others modifications. EDIT: Think I figured out what was going on. CBA is licensed under GPLv2, which is the General Public License by the GNU foundation. * Blastcore (non updated) - Smoke has a lot of orange color embers rising. All rights reserved. We all think we're fully concealed while we cross an area or while a medic drags a casualty, when in reality the AI can just see a normal amount of smoke. Valve Corporation. It appears that any moderation that needs to be done has already been done.
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arma 3 blastcore phoenix 2